It’s been a joy to use in past Crysis games and it’s no different here. By holding down the back button you can bring up your weapon and customize its scopes, under-barrels, silencers and the like.
The weapon modding system of the series is of course here and still flaunts its patten intuitiveness. There’s the aim assists common in most shooters when looking down the sights, and the guns don’t have the greatest sense of weight when you carry them, leading to an overall smoother feel when in frantic combat. Gunplay has made the transition to console smoothly as well. It’s nice to see games that truly allow for, and don’t punish one style of play over another. Throwing on armor and mowing down an enemy squad felt as satisfying as ever, and going Predator style with cloak and methodically picking off enemies feels equally badass.
My personal favorites though, armor and cloaking, are back and as much fun as Crysis 2. Since the demo was fairly brief I didn’t get a chance to see how the iconic choke and throw is handled, but rest assured that it’s back and can still be used to pick up fish and crabs, among other environmental interactions. Speed is activated by pressing down on the left thumbstick to sprint, and holding A (on Xbox 360) allows for Halo style frog leaps. If you’ve played Crysis 2 at length then you will be as immediately comfortable as I was with how this game handles. For this port, Crysis recreates the controls scheme of its console sequel. This is particularly important for Crysis as there is quite a bit of micromanaging with respect to the nanosuit abilities. The biggest difference (sometimes issue) between console and PC shooters are the controls. That is until now.Ĭrysis (PlayStation Network, Xbox Live Games On Demand) Oh, and it was the prettiest game of its time.Ĭrysis 2 would later come out and be a hit for PC and console players alike, but the original remained missing in action on consoles. The game offered huge amounts of space and all sorts of crazy superpowers allowing players to plan attacks and let our imaginations go nuts with the different ways we could complete objectives. Gamers looking for more open and adventurous shooters were given a saving grace with 2007’s Crysis. Many gamers cry foul these days at the linearity found in modern game design.